I am a multidisciplinary artist with a Fine Arts background and specialization in video games and animation. My purpose is to keep the connection with nature alive through art, whether in traditional works or digital worlds.
I combine traditional techniques and digital tools to develop environments, characters, creatures, and props with a distinctive style. This integration of classic artistry and digital production allows me to deliver unique value in creating visually coherent, immersive experiences.
Core Skills
Concept Art & design of characters, creatures, and props
Illustration & traditional art
3D modeling & texturing
2D & 3D animation
Main Tools
Blender | ZBrush | Maya | Photoshop | Unity | Unreal Engine | After Effects | Substance Painter | Dragonframe
Education
BFA in Fine Arts (Polytechnic University of Valencia)
Master’s Degree in Video Game Design & Animation
Degree in Animation Production
Selected Experience
Maze of Gods: 2D rigging and idle character animation in Anima 2D (Unity).
C.I.E.V.: full pipeline contribution, from concept design to 3D modeling, prop & environment texturing, and 3D animation.
Languages
Spanish (Native), English(B2), Valencian(A1), Bulgarian(Native).
Open to new creative opportunities and collaborations!
email | stefanigeogeo@gmail.com
Characters Idle animation and rigging in anima 2D